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Jun. 2nd, 2016 12:18 am
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Divine Bad Luck
Sadira Trevelyan
Knight-Enchanter
Dragon Age Inquisition

Info Post
Sadira's World State
Contact Me
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Sadira being a talented mage can Dispel magic via a spell cleverly called "Dispel".


You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.

In technical terms it has a range of 5 meters (as in the area of effect is 5 meters across) across and takes 8 seconds to cast again. It is Spirit magic, so using it will also make Sadira suffer ill effects since she is not tapping into spirits or the veil in AM, but the Music.

It cannot dispel innate effects like Wolverine's innate fast healing and naturally strong magic might only be partially dispelled as the spell itself is not as strong as it can be.

There are even degrees that dispel can work:

Normal Dispel- Completely removes a magical effect usually among the least magically inclined or the weakest of opponents.

Partially- ranges from barely causing a ripple or a momentary/split second weakness to ripping away magical effects almost entirely.

Not at all- not at all if generally for very strong opponents, spell casters and powerful ancient magic.
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All As One - Miracle Of Sound
Hold on
Hold on to what you strive for
Hold on
Hold on to what you fight for...
Hope!
Centuries - Fall Out Boy
Some legends are told
Some turn to dust or to gold
But you will remember me
Remember me for centuries


The Dawn Will Come
- Trevor Morris

Bare your blade and raise it high
Stand your ground, the dawn will come
The night is long and the path is dark
Look to the sky for one day soon
The dawn will come
Headstrong - Trapt
Back off I’ll take you on
Headstrong to take on anyone
I know that you are wrong and this is not where you belong
I can’t give everything away
I won’t give everything away
 
Just like Fire - P!nk
So look I came here to run it
Just cause nobody's done it
Y'all don't think I can run it
But look, I've been here, I've done it
Impossible? Please
Watch, I do it with ease
You just gotta believe
Come on, come on with me
Hall of Fame - The Script feat. Will.i.am
You can throw your hands up
You can beat the clock (yeah)
You can move a mountain
You can break rocks
You can be a master
Don't wait for luck
Dedicate yourself and you gon' find yourself


Heroes Will Rise - J2 & Chroma Music
When all hope is lost
And there's no end in sight
Lift up your eyes
Heroes will rise.
Leave It All Behind You - Cult to Follow
Suffocate everything
They complicate everything
They seal your fate everyday but you can't believe it
Take yourself far away from nothingness
A million miles from emptiness
And Leave It All Behind you
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[community profile] chriscodes
knight_enchanter: (Default)
Player
Name: Lills
Preferred Pronoun: Awesome. No? She then.
Contact: You can always find me in the drift. Plurk [plurk.com profile] burningbrightly or PM the journal

Character
Name: Sadira Trevelyan
Canon: Dragon Age Inquisition
AU: --

Pull-point: Just after defeating the giant fear Demon in Adamant Fortress. As in, goes through the rift expecting to leave the fade and finds herself waking up in AM.

Power Opt-in post link: For Dispel

Content Opt-out post link: N/A

Age: 27

Gender/Sex: Female

Appearance: Average height, slender build with some good muscle tone starting under her curves. Has pale green eyes that might be confused for being almost blue, but are actually green.



History:

(Cliffsnotes version)
  • Born into the Trevelyan family of Ostwick
  • Became a circle mage at age 8 (sent to the Ostwick Circle)
  • Apprenticed to Senior Enchanter Lydia
  • Went to the conclave after mages rebelled
  • Survived the big boom i.e. the explosion that destroyed the conclave
  • Started making frands (ran around recruiting people)
  • Recruited the mages as allies
  • Sealed the breach
  • Survived Coryphy-spit's attack on Haven
  • Became the Inquisitor
  • Kissed Cullen
  • Solved Crestwood's Problems and claimed Caer Bronach
  • Did the dance and the charming thing that made Orlais the inquisitions' biach.
  • Ventured around the Exalted Plains being an adventurer
  • Killed the Ferelden Frostback
  • Meandered over to the Western Approach
  • Claimed Griffon Wing Keep
  • Assaulted Adamant Fortress
  • Regained the stolen memories and banished the fear demon
 
(Shakespearean version)
 
Sadira Trevelyan was born into the 7th or 8th (really who is counting?) most illustrious family in Ostwick, located in the Free Marches.  She had a fairly normal early childhood, being raised as the youngest child among of an unknown number  of siblings. As one of the youngest, it was expected of her to one day take up duties within the Templar Order or within the Chantry, so additional schooling was given towards the Chantry's teachings above what her siblings usually received.  At least until she was eight.
 
Shortly after her eighth birthday, her magic manifested and her family dutifully sent her to the Circle of Magi at Ostwick. While at the circle, Sadira was a model apprentice, showing talent enough that Senior Enchanter Lydia took an interest in her. To some, slightly more jealous apprentices, she was considered a little too good. The additional freedom she had to visit her family also earned her some small resentment among the poorer or less politically inclined within the tower.
 
When the Circles rose up, Sadira did not join the other mages when they fled. Eventually she did end up at the Divine's Conclave and ended up being sent into the fade with a nifty new mark on her hand when it blew up. From there she joined the fledgling inquisition, doing good deeds.
 
One such good deed was recruiting the Mage Rebellion to the Inquisition cause as allies, which naturally caused controversy. Still, with their help the breach was sealed. Except this pissed off Corypheus who then came and peed on Haven like a giant darkspawn hamster. And by peeing it is meant that he destroyed it. 
 
After surviving the attack on Haven, Sadira led them to a hidden and long abandoned stronghold called Skyhold where the inquisition could amass and grow safely. She was also named the Inquisitor and stated that she would take up the mantle 'as a mage standing with everyone and not above them'.
 
From there on she began a campaign to stop Corypheus and his mad plots (plots she discovered while being sent forwards in time). The first was securing the Orlesian empire by ensuring that Empres Celene, Briala and Grand Duke Gaspard all worked together under the direction of the Inquisition.
 
With the empress saved and the Game bested, Sadira turned her attention to the Exalted Plains and began her campaign around there to bring peace to the land torn by Orlais civil war. In this time, She also thought it's be a great idea to go and fight a dragon (Bull's doing).  And so she went and killed the Ferelden Frostback in the Hinterlands. 
 
The next stop was the Western Approach, where the Grey Wardens were amassing a demon army at the behest of Corypheus who now controlled the Warden Mages. Sadira honed her skills as a Knight-Enchanter, and assaulted Griffon Wing Keep then began her attack on the warden stronghold of Adamant Fortress.
 
In subduing the threat of the Grey Wardens, Sadira and a few others ended up trapped physically in the fade. The inquisitor and co. headed through the fade, aided by some sort of spirit that looked and acted like the late Divine Justinia V. She helped Sadira to regain her memories and also to fight the Giant Fear Demon.
 
 It is at this point that Sadira ended up going through the rift, but finding herself not in Thedas.
 
Personality:
Noble: Even though she was raised in the circle, she still is used to certain rank and privilege that comes with being a noble, such as special treatment while in the circle and using her family ties to help the inquisition. She can do without the pageantry and titles, but it is part of her inherent nature and is often exhibited in her mannerisms. She doesn't talk down to people because of her rank and much rather be treated like everyone else.

Sadira was also the perfect apprentice growing up with apparent talent and skill having passed her harrowing with ease. (As mentioned in a dialogue with a mage named Linnea) Despite being  talented, she isn't very boastful of her abilities beyond occasionally reminding people that she is in fact a mage. This is done not because she feels the need for everyone to know this aspect about her but serves more as a reality check for herself and sometimes for others.

As a Knight-Enchanter Sadira embraces the role of leadership and command. She is not afraid to charge into the fray, or to do what needs to be done, despite any of her personal fears or misgivings. This is not done recklessly but rather with determination. She will never ask someone to do something that she herself would not do.

As a devout Andrastrian, she believes in the Maker but not necessarily that the Chantry is doing the best. She also believed right up until recently that she is the Herald of Andraste and that it was the Maker's will that she bore the mark. Having just gotten her stolen memories back, she is left with self doubt and in a sort of fragile state that is not intended to last long. Consider it a questioning of beliefs.

She is the proud owner of the "why me" and "divine bad luck" mentality that just happens to be coupled with the willpower and determination of "no one else is doing anything, so it might as well be me" attitude. Sounds like a contradiction? In a way it is. She keeps being thrust into situations where miraculous things keep happening and she keeps having to be the one to make tough calls. She also isn't afraid to ask others for help and even takes a back seat occasionally when someone's expertise in an area is better than hers.

Sadira  is also a learning nerd. Really she loves history, lore and all things magical and is happy to learn about or discuss such things any time. Sometimes she can mire herself in the details, falling down the rabbit hole as it was while learning or studying something new. This is also reflected quite often in her asking questions of people about everything. She mostly such conversation with Dorian and Solas since both had experiences outside of what she knew being a circle mage.

Abilities: I've got magic fingers!

Storm Mage

  • Chain Lightning
    • unleash a blast of lightning that shocks one target and arcs to nearby others.
  • Energy Barrage  
    • launch a salvo of elemental blasts from your staff that homes in on targets ahead of you. (They match the type of staff you are using, for Sadira is is lighting)
  • Conductive Current
    • The more magical energy you expend, the more damage your spells do. (passive ability)
  • Stormbringer
    • The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target (passive ability)
  • Static Charge
    • You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed. (Passive ability)
  • Lightning Bolt
    • You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer.


Spirit

  • Barrier
    • A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.
  • Guardian Spirit
    • A protective barrier springs into place around you automatically when you are badly injured. (passive ability)
  • Peaceful Aura
    • Your aura of tranquility makes enemies less likely to attack you in battle, even when you damage them. (passive ability)
  • Dispel
    • You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.

 

  • Spirit Blade
    • You create a blade of solid magic to make melee attacks against nearby enemies, bypassing their guard and barriers. 
  • Defending Blade
    • You deflect incoming projectiles with Spirit Blade, sending a shockwave of energy back at the attacker. (upgrade for Spirit Blade)
  • Combat Clarity
    • The chaos of combat frightens some, but for you, its a comfortable rhythm. Your mana regenerates faster when you're near hostile enemies. 
  • Fade Cloak
    • You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed. 
  • Resurgence
    • You call on benign spirits to restore you and your allies for continuing the fight. All party members are healed to full health, including those who have fallen unconscious, and a glyph around you provides ongoing healing to the party for the spell's duration. This ability consumes and is powered by focus. (Uses the same sort of focus/energy as Mark of the Rift)

Mark of the Rift (taps into the music, thus giving Sadira very ill effects ranging from headache to magic sickness.)

Addendum: the mark also allows Sadira to have times where she lucid dreams/ is able to talk with another in dreams. As this is not an area she is skilled in, nor one that is innate to her, she has only managed it once (that is known) But she does have the potential for this ability.


Inventory: Goes into way too much detail

Staff (Electricity damage)
Armor

Magical items:
Neck Kitty's Collar
Ring 1 Enhanced Chain Lighting Ring
Ring 2 Superb ring of Life-Drain
Belt Enhanced belt of health
 
Misc:
7 healing potions


Anything else:
 I am in the GMT +8 timezone, which means that at 1pm my time it is 1am in New York, USA. This means I tag at strange hours.
 

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Sadira Trevelyan

June 2016

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